3DNature Components page


This page contains links to download different components that users have created for different versions of VNS and WCS

Terrain

  • Terraffectors
  • Crevasse
    Author: Jason Jones
    Program: WCS6
    Crevasse Field w/ multiple fissures
    Railway Line
    Author: Katy Appleton
    Program: VNS
    Railway line, standard UK gauge of 4' 8.5" (1.435m). Includes sleepers, pink-beige ballast, and dark tracks, as layered procedural textures.

  • Terrain Generators
  • Block Steps
    Author: Chris Hanson
    Program: WCS6
    Blocky terracced plateaus of varying height.
    Hills and Mountains
    Author: Chris Hanson
    Program: WCS6
    Modified from Adam Hauldren's Distant Range 100Km square section of terrain. Patches of mountains interspersed with rolling hills. Very convincing variety. Good for shots as is, or used to generate a tile of terrain for re-importing at a useful position to create "filler" terrain for the background of a scene.
    Square Steps
    Author: Chris Hanson
    Program: WCS6
    Perfectly square repeating tiles of terraced plateaus of varying height.


    Land Cover

  • Ecosystems
  • Arable 1
    Author: Katy Appleton
    Program: WCS6
    Ploughed field texture.
    Arable 2
    Author: Katy Appleton
    Program: WCS6
    Texture simulating the first flush of a spring crop, speckled pale green over brown soil. Slight striping in one direction, but not pronounced furrows.
    Arable 3
    Author: Katy Appleton
    Program: WCS6
    Simple fractal noise texture of greens representing a dense young crop.
    Boreal Zone
    Author: Scott Cherba
    Program: WCS5
    Boreal Zone plant community: Grand Canyon >2400m
    Bright Angel Shale
    Author: Scott Cherba
    Program: WCS5
    Bright Angel Shale (540 mya). Mud flat deposits along sea with fossils.
    Coconino Sandstone
    Author: Scott Cherba
    Program: WCS5
    Cococino Sandstone (270 mya). Cross-bedded sand dunes of vast dune sea along coast during Permian time.
    Colorado River Riparian Zone
    Author: Scott Cherba
    Program: WCS5
    Colorado River Riparian Zone plant community: Grand Canyon Overstory: cottonwood, sycamore, should have willow Understory: grass, weed, fern.
    Grassland
    Author: Katy Appleton
    Program: WCS6
    Basic, non-uniformly blotchy grassland texture for pasture etc.
    Hermit Shale
    Author: Scott Cherba
    Program: WCS5
    Hermit Shale (280 mya) and Supai Group (300 mya). Semiarid environment; deltaic deposits.
    Kaibab Limestone
    Author: Scott Cherba
    Program: WCS5
    Kaibab (250 mya) and Toroweap (260 mya) Limestones. Deposited in warm shallow sea during Permian time. Fossiliferous.
    Lower Sonoran Zone
    Author: Scott Cherba
    Program: WCS5
    Lower Sonoran Zone plant community: Grand Canyon <1200m Overstory: needs acacia, mesquite, ocotillo Understory: cacti (needs more), 'bush'; needs creosote and brittlebush Dark brown diffuse color element to match Tapeats Sandstone
    Ploughed
    Author: Katy Appleton
    Program: WCS6
    Ploughed field; bump-mapped. 1m furrow width.
    Redwall Limestone
    Author: Scott Cherba
    Program: WCS5
    Redwall (335 mya), Temple Butte (375 mya), and Muav (530 mya)Limestones. Gray fossiliferous limestones stained red from oxides washed down from Hermit and Supai above.
    Tapeats Sandstone
    Author: Scott Cherba
    Program: WCS5
    Tapeats Sandstone (550 mya). Sandy beach deposits from a time before land plants when trilobites crawled around. Lies on irregularly eroded surface of Vishu Group.
    Transition Zone
    Author: Scott Cherba
    Program: WCS5
    Transition Zone plant community: Grand Canyon 2300-2400m Overstory: Ponderosa pine, lodgepole pine substituted for ponderosa; needs more ponderosa pine Understory: oak, aspen, fir; needs more oak, white fir, fern, and scraggly sticks-o-trees you usually find there.
    Upper Sonoran-Pinyon Zone
    Author: Scott Cherba
    Program: WCS5
    Upper Sonoran Zone-Pinyon subdivision plant community: Grand Canyon 2100-2300m Overstory: pinyon pine, juniper Understory: oak, grass, 'desert bush'; needs real desert scrub and more oak
    Vishnu Group
    Author: Scott Cherba
    Program: WCS5
    Vishnu Group and Zoroaster Granite (>1.7 bya). Vishu is metamorphosed sediments from very old sea before any life showed its cilia

  • Environments
  • Cartographic 1
    Author: Hans van der Maarel
    Program: WCS6
    Colors, defined by ecosystems, are used to indicate elevation.
    Panoramic Environment
    Author: Hans van der Maarel
    Program: WCS6
    Colors, defined by ecosystems, are used to indicate elevation.

  • Ground Effects
  • Cool Elevation Shader
    Author: Hans van der Maarel
    Program: WCS6
    Uses a slope-driven texture with 2 colors, both elevation driven.
    NighbertClassicElevGrad
    Author: Jeff Nighbert
    Program: WCS6
    Classic Elevation Gradient created by Jeffery S. Nighbert and used on many Bureau of Land Management maps.
    Peppermint Squiggles
    Author: Chris Hanson
    Program: WCS6
    Squiggly Red and White lines.

  • Snow Effects
  • Glacial Snow
    Author: Teri Smoot
    Program: WCS6
    Glacial (or otherwise) Snow. Textured and picks up sun effects and shadow effects well (render at different times of day to see).


    Water

  • Lakes
  • Animated Lake
    Author: Sam Bowling
    Program: WCS6
    Lake with animated waves.
    Grinnell Lake
    Author: Teri Smoot
    Program: WCS6
    Mountain Lake with Lots of glacial content. Also, water material driver set to have more dirt in water where shallow (see left side of thumbnail). No waves.


    Sky

  • Atmospheres
  • Underwater Blue Haze
    Author: Chris Hanson
    Program: WCS6
    Aqua-blue haze with filter set to simulate underwater Red-Green absorption.

  • Celestial Objects
  • Pastoral Sunset Sun
    Author: Chris Hanson
    Program: WCS6
    Golden orb, perfectly matched for use with Pastoral Sunset Sky component.

  • Cloud Models
  • Norfolk Cirrus
    Author: Katy Appleton
    Program: WCS6
    Simple, high-altitude streaks. Thumbnail shows Norfolk fluffy cumulus beneath.
    Norfolk Fluffy Cumulus
    Author: Katy Appleton
    Program: WCS6
    Remapped turbulence makes for summery, fluffy clouds. Streaks visible above are Norfolk Cirrus component.

  • Skies
  • Pastoral Sunset Sky
    Author: Chris Hanson
    Program: WCS6
    Created from colors sampled from a sunset in a rural area.
    Stratosphere
    Author: Chris Hanson
    Program: WCS6
    Created from photos taken out of an airliner window at 39000 feet.


    Light

  • Lights
  • High Pressure Sodium
    Author: Chris Hanson
    Program: WCS6
    Frequently used as streetlights, multichromatic emission, peachy-orange color.
    Low Pressure Sodium
    Author: Chris Hanson
    Program: WCS6
    Frequently used as streetlights, monochromatic emission at around 589nm, yellow color.
    Underwater Sun
    Author: Don Vinson
    Program: WCS6
    Light with texture on Intensity to simulate wavering patterns caused by waves on surface.


    3D Object

  • 3D Materials
  • Foot Bridge Planks
    Author: Adam Hauldren
    Program: WCS6
    Wooden planking Procedural texturing only - two layers of fractal noise, one for the grain, one for the knots.
    Hardwood Trunk
    Author: Gary Huber
    Program: WCS6
    Bump mapping gives the illusion of rough bark.
    Leather
    Author: Adam hauldren
    Program: WCS6
    Leather material.
    Marble
    Author: Sam Bowling
    Program: WCS6
    Simple marble procedural texture.
    Stucco
    Author: Sam Bowling
    Program: WCS6
    Simple stucco surface.
    Tiled Roof
    Author: Adam Hauldren
    Program: WCS6
    Bricks texture used to give the impression of roof tiles.

  • 3D Objects
  • 17 Unit Objects
    Author: David Kopp
    Program: WCS6
    These are a bunch of basic 3D objects, perfect for creating simple things that you don't already have objects for. Default textures (plain white), all in single unit size. So if you want a 10m tall sphere, you just have to scale the sphere object to 10x what it is, or scale the cube to create a bunch of buildings without having to make vectors for walls. 17 different objects in all.
    Arched Oriental Bridge
    Author: Chris Hanson
    Program: WCS6
    Short oriental-style slightly arched planked garden bridge. (7m long) Red rails, four small lamps adorn the end posts of the railings.
    Basic Two Story Houses, qty 16
    Author: Mike Mundy
    Program: WCS6
    Sixteen variations on similar two-story house with front porch design.
    Branch Line Station
    Author: Adam Hauldren
    Program: WCS6
    Small branch line station building. Also suitable for use with retexturing as a woodman's hut or similar.
    Detatched House
    Author: Adam Hauldren
    Program: WCS6
    Large detached house. Complex rooflines, garage, etc.
    Flat Oriental Bridge
    Author: Chris Hanson
    Program: WCS6
    Short oriental-style flat planked garden bridge. (7m long) Red rails, four small lamps adorn the end posts of the railings.
    Garage/Shed
    Author: Mike Mundy
    Program: WCS6
    Small 7' tall shed or garage.
    Industrial pipeline
    Author: Rick Lovel
    Program: WCS6
    Industrial pipeline, 6 objects ( 1- 50m straight, 1- 100m straight, 4 connectors 5, 10,15, & 20 degree bends ) Created under contract by James Zack, donated by Rick Lovel
    Japanese Pagoda
    Author: Chris Hanson
    Program: WCS6
    Five-story Japanese-style pagoda with wrap-around porches, curving red roofs, golden corner roof detail and traditional spire.
    Mailbox
    Author: Adam Hauldren
    Program: WCS6
    American-style mailbox.
    Old Truss Bridge
    Author: Mike Mundy
    Program: VNS
    Through-Truss Bridge. "Like Dinosaurs Kissing," say some lonely engineers.
    Oriental Stone Lamp
    Author: Chris Hanson
    Program: WCS6
    Oriental three-legged stone garden lamp.
    Overhead Sign
    Author: Chris Hanson
    Program: WCS6
    Overhead roadway sign with bitmap-textured text reading "3D Nature Next 3 Exits"
    Overhead Sign - Lit
    Author: Chris Hanson
    Program: WCS6
    Overhead roadway sign with bitmap-textured text reading "3D Nature Next 3 Exits"
    Replacement 3D Components
    Author: 3DNature
    Program: WCS6
    Updated object files for those who have problems rendering or crashing with the Ball, Golf Bag & Clubs, or Hot Dog Stand components
    Seven Flags
    Author: James A. Zack
    Program: WCS6
    This is a series of 7 flags in various states of fluttering that can have any texture applied to the Flag material as long as it has a 2:1 aspect ratio (width-to-height). A primitive Canadian flag image is provided in the zip archive. You may want to adjust the translucency and luminosity parameters for the flag, as well as the materials for the pole and knob on top of it. These objects are royalty-free but may not be sold. O, Canada, our home and native land...
    Small Plant, LParser
    Author: Chris Hanson
    Program: WCS6
    Small (1m) viney 3D plant made with LParser.
    Street Light
    Author: Chris Hanson
    Program: WCS6
    8.6m tall roadside streetlight.
    Terrace House
    Author: Adam Hauldren
    Program: WCS6
    Simple Terraced House of the sort found in the UK.
    Traffic Light
    Author: Chris Hanson
    Program: WCS6
    8.6m tall traffic light or stoplight, old style.
    Two Story Duplexes (qty 4)
    Author: Mike Mundy
    Program: WCS6
    Four components, each of one variation of a two-story block-like duplex building.
    Wind Turbine
    Author: Don Vinson
    Program: WCS6
    Wind turbine on 114m tall tower, facing Z axis.

  • Walls
  • Archaic Buildings (Pack 2)
    Author: Chris Hanson
    Program: VNS2
    Cost: $30.00
    The second in a series of Building Components, ten old English style buildings and structures ranging from one to four stories, made from VNS 2's Wall Components. A sample image of the buildings is available. These components are available for download for $5 each or together in this pack for $30. These buildings require VNS2.
    Building Pack 1
    Author: Chris Hanson
    Program: VNS2
    Cost: $40.00
    The first in a series of Building Components, ten office style buildings ranging from two to six stories, made from VNS 2's Wall Components. As a bonus, it includes an eleventh building, a generic night building with synthetic-looking random patterns of lit windows. An sample image of the buildings is available These components are available for download for $5 each or together in this pack for $40. These buildings require VNS2.
    Fence Pack 1
    Author: Chris Hanson
    Program: WCS6
    Cost: $30.00
    Nine Fence/Wall components in the first series of Fence Components. The ninth component (not pictured) is a two-rail variation of the split rail fence. A full-size image of the fences is available. These components are available individually for $5 each or together in a pack for $30.
    Guardrail - New
    Author: Chris Hanson
    Program: WCS6
    Road Guardrail, starting 12" above vector, up to 30". Shiny new.
    Guardrail - Rusty
    Author: Chris Hanson
    Program: WCS6
    Road Guardrail, starting 12" above vector, up to 30". Splotchy rust.
    Tank Pack 1
    Author: Chris Hanson
    Program: VNS2
    Cost: $20.00
    Seven different tank/silo designs are included in the first Tank Pack, made from VNS 2's Wall Components. These components are designed for use in relative-to-vector mode, and will adapt to a variety of tank heights and diameters. A sample image of the components is available. These components are available seperately for $5 each or together in this pack for $20.
    Wall Pack 2
    Author: Gary Huber
    Program: WCS6
    Cost: $35.00
    The second product in the Fence/Wall Pack series contains eighteen Wall components and six Materials, ready for any project. Usable in WCS 6 or VNS 2, these walls come in a variety of sizes from 3 foot to 10 foot, with various surface materials (sandstone block, cinderblock, fieldstone, granite, moss rock, textured block, brick, grimy brick, ivy-covered brick and vine-covered brick). Also included is one ten-foot tall cast concrete highway noise wall, with an abstract mountainous design. A contact sheet of all the thumbnails is available. These components cost $5 each or are available in this pack for $35.


    Vector

  • Coordinate Systems
  • French Projections
    Author: Philippe Rapaport
    Program: VNS
    This contains a set of projections commonly used in France
    German Coordinate Systems
    Author: Frank Weed
    Program: VNS
    Krassowskij Gauss Kruger Zone 4 and 5 and Bessel Gauss Kruger Zone 2-5.


    Render

  • Post Processes
  • Water Depth Bar Graph
    Author: Chris Hanson
    Program: WCS6
    Animatable vertical bar graph at lower left of screen.


    Texture

  • Texture
  • Camo
    Author: Chris Hanson
    Program: WCS6
    Four-color camouflage made with four Fractal Noise elements and the Minimum Switch element.
    Camouflage - Katy
    Author: Katy Appleton
    Program: WCS6
    A camouflage texture component made by Katy Appleton
    Caustics
    Author: Chris Hanson
    Program: WCS6
    Simulate underwater caustics from surface waves.
    Stained Glass
    Author: Katy Appleton
    Program: WCS6
    The Stained Glass texture adds nice flair with lots of interesting color. Very nice on gothic-style windows in 3D Objects.
    Terracotta Roof (X axis)
    Author: Katy Appleton
    Program: WCS6
    This is a Terracotta roof texture in the X plane
    Terracotta Roof (Y axis)
    Author: Katy Appleton
    Program: WCS6
    This is a Terracotta Roof texture in the Y plane


    Image

  • Color Swatches Image
  • Nacreous
    Author: Chris Hanson
    Program: WCS6
    Colors from inside of beach shells.
    ShellTones
    Author: Chris Hanson
    Program: WCS6
    Colors from beach shells.
    Sunset Fire
    Author: Chris Hanson
    Program: WCS6
    All the fiery colors of a western sunset.

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    We make World Construction Set, Visual Nature Studio, Scene Express and NatureView Express software for 3D Landscape and Terrain Visualization, Rendering and Animation.
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